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What's on SCRMaps

A map database, a full map-making course, a save/load system you can drop into your own map, and two RPGs with live leaderboards.

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Learn to make StarCraft: Remastered maps

The map-making course on SCRMaps is free and complete: 68 lessons across 10 modules, starting at installing the editor and ending with a compiled, tested map you can publish here. Classic triggers are covered in full before any EUD is introduced, then EPScript, save/load systems, and using Claude Code to build features and track down bugs in a map you already have.

  1. 01Setting up your workshop4 lessonsWhat to install, what only you can do, and what to hand to the model.
  2. 02ScmDraft 2: the map itself5 lessonsThe part done in the editor. However much code a model writes, this groundwork is yours.
  3. 03Classic triggers10 lessonsNinety percent of a map is built here, before any EUD is involved.
  4. 04Common patterns6 lessonsThe pieces almost every map uses, whatever the genre.
  5. 05Examples by genre13 lessonsDefence, arena and rounds, RPG - pick whichever is closest to what you are building.
  6. 06Entering EUD4 lessonsWhere everything classic triggers cannot do becomes possible.
  7. 07EPScript7 lessonsThe language that makes EUD readable.
  8. 08Building maps with Claude Code9 lessonsTeach it your syntax and it builds new features, edits an existing map, extends a system you already have, and finds bugs.
  9. 09The save/load system6 lessonsIf progress has to survive the game, this is half the work - and painful to bolt on late.
  10. 10Compiling and testing4 lessonsFrom here on it is entirely hands-on.
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